Similarly, the container object’s Scale parameter sets the size of the entire object, while the sphere node’s Radius parameter sets the size of the sphere inside.
Translate parameter, which moves the entire object. With only one sphere inside the sphere node’s Center parameter, which sets the sphere’s location, has the same effect as the container object’s In some cases, the functionality of the parameters might seem to overlap at first. Note that the object container and the surface nodes inside each have their own parameters. For example, clicking the Sphere tool on the shelf creates a new container named object_sphere1, with a sphere surface node inside named sphere1 that defines the sphere geometry. When you use the shelf tools Houdini will create geometry containers with surface nodes inside for you.
The geometry container object lets you translate (move, rotate, and/or scale) and shade the entire object, as opposed to individual surfaces inside the object. Inside a geometry container object, geometry nodes define the geometry of the object. Models in Houdini are represented by Geometry objects at the scene level.